![]() ![]() This is a tricky judgement, as it might prevent you buying multiple weapons or hacking together with a weapon. The weapons buffer does a lot for safety without needing any power. Most early fights are safe, but you’re also somewhat fragile due to crew, layout, and power. ![]() Once you have enough scrap for a store, consider buying a weapons buffer with any spare. ![]() Power constraints also make shields-4 less immediately useful, though still very good. Therefore delay shield upgrades and save scrap for a weapon. Zoltan Shield provides strong defence in most fights, and you kill early enemies quickly. Depending on your store options and scrap, it may be better to get two shields up first, instead of a minor offensive improvement. Getting a three-power weapon online together with the Charge Ion is also tough, and can leave you vulnerable in sector 3 with delayed shield upgrades or extremely low power.Īlthough it’s best avoided, do consider using the starting offence even through sector 3 if necessary. This ship can have one of the toughest transitions into the mid-game, due to inital reactor costs and the starting ion/drone setup.įor example, on most gunships you’d be thrilled with a Flak 1, but on Zoltan C you’d still lack targeted damage. ![]()
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